package com.computergames.server.service.Interface;

import com.computergames.server.message.AbstractGameMessage;
import com.computergames.server.message.chessMessage.AbstractChessMessage;
import io.netty.channel.ChannelHandlerContext;
import org.springframework.stereotype.Service;

import java.util.List;
import java.util.Map;
import java.util.Set;

@Service
public interface GameStorage {
    void save(String roomName, AbstractGameMessage content, int result, ChannelHandlerContext ctx);
    List<String> getValuesForKey(String key);
}
